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Latest installment in the highly acclaimed soccer series. The game features 100 teams, 21 stadiums, newly modeled player models, and a changed Master League mode. The competition now takes place within 4 regional leagues. Players select the region in which they wish to participate and work their way up through the divisions in an attempt to compete in the Champions League. Additionally, the Master League introduces the ultimate franchise tool, a player 'search engine', allowing managers to search through the entire league for players with the specific skills, position, contract terms and salaries they are looking for. Along with its popular cup tournaments, practice mode, friendly matches and a greatly expanded Master League, Winning Eleven 7 also introduces a 'Shop' element to the game.
7 Shares Unlike Electronic Arts’ FIFA Soccer games, which have undergone some major changes in recent years, Konami’s Winning Eleven series continues to evolve gradually as the KCET studio strives to make its game more and more realistic with each incarnation. The gameplay in Winning Eleven games has always been more realistic than that of EA’s soccer titles, but perhaps in part because Konami has never secured the necessary licenses to feature real team and player names in its games, it’s really only been in the last year or so that the Winning Eleven games (and specifically Pro Evolution Soccer 2 and 3 in Europe) have given the FIFA titles a run for their money in terms of popularity and sales. You need for downloading.torrent files.
Unlike Electronic Arts' FIFA Soccer games, which have undergone some major changes in recent years, Konami's Winning Eleven series continues to evolve gradually as the KCET studio strives to make its game more and more realistic with each incarnation. The gameplay in Winning Eleven games has always been more realistic than that of EA's soccer titles, but perhaps in part because Konami has never secured the necessary licenses to feature real team and player names in its games, it's really only been in the last year or so that the Winning Eleven games (and specifically Pro Evolution Soccer 2 and 3 in Europe) have given the FIFA titles a run for their money in terms of popularity and sales. Konami still hasn't seen fit to invest in an official license for its increasingly popular series, but Winning Eleven 7 International plays such a great game of soccer that such details quickly pale into insignificance. The fact that Winning Eleven 7 International is better than FIFA 2004 shouldn't come as a shock to any of you who take your soccer games seriously. The fact that Winning Eleven 7 International is better than FIFA 2004 shouldn't come as a shock to any of you who take your soccer games seriously, but what's surprising are just the number of ways that KCET has found to refine and improve upon the game's predecessor. There really wasn't much wrong with Winning Eleven 6 International, and while the majority of improvements made to this year's game might seem insignificant on paper, in practice they add up to a soccer experience that really is in a league of its own.
The option to have your own name appear above the player you're controlling, for example, adds nothing to the single-player game, but it makes identification a lot easier on the pitch if there are between four and eight individuals playing simultaneously. Perhaps the most significant changes that have been made to the game this year-at least in terms of action on the pitch-are the functions performed by the R2 button and the right analog stick.
In last year's game, the R2 button was used to run at a speed that made retaining possession of the ball less challenging than sprinting, while the rarely used right analog stick could be employed to pass the ball in any direction. This year they're both used to access on-the-ball moves, including step-overs, shimmies, spins, drag-backs, and the like, which allow particularly skilled players on the field to express themselves in ways that haven't really been possible in the past. With these kinds of moves now easily accessible, the temptation is definitely there to try to take the ball all the way up the pitch using only a single player. Of course, this is certainly possible if you're using a very skilled player and are on an easy difficulty setting. For the most part, though, you'll be more successful against both CPU opponents and friends if you pass the ball around a bit and play the game as soccer is meant to be played. The goalkeepers occasionally make costly mistakes, but the scoring still feels realistic.
As is true of the sport in real life, the characters who come under the most scrutiny are invariably the goalkeepers and the referees. The goalkeepers in Winning Eleven 7 International do occasionally make costly mistakes, but the fact that the majority of the scorelines in the game are realistic (at least if you're playing on an appropriate difficulty setting) says a lot about their abilities to stop shots. You also have the option to have your keeper leave the goalmouth and run toward the ball at any time. While skilled strikers are quite capable of lobbing a shot over a keeper who's off his line, you'll occasionally be able to catch a friend off guard by having your goalkeeper charge at his ballcarrier before he's got a chance to unleash a shot on goal. The referees and linesman in the game will still make decisions that frustrate you from time to time (it wouldn't be soccer if they didn't), but their decisions on fouls and offside calls are backed up by action replays that invariably prove them right. New for the Winning Eleven referees this season is the ability to 'play the advantage,' which, in case any of you are unfamiliar with the rule, allows them to let play continue after an infringement if they decide that the team in possession of the ball would benefit more from retaining possession of the ball than from having play stopped to be awarded a free kick. The rule isn't an easy one for referees to use in real life, and Konami has done an admirable job of implementing it in Winning Eleven 7 International.
A large yellow icon appears in the top corner of the screen whenever the advantage rule is played, and although the referee doesn't always get it right, it's at least reassuring to feel that your opponent's fouls aren't going unnoticed, even if they seem to be going unpunished. If you're a fan of previous games in the series, you should have no problems getting a feel for Winning Eleven 7 International. And if you're new to the game, you'll find that the training mode's beginner lessons, free training, and challenge options are great for both getting used to the controls and for practicing every aspect of the game, including both open play and set pieces. Even if you're an experienced player, you'll probably want to play through the training challenges, not only to familiarize yourself with some of the subtle differences in this year's game but also to earn credits for the game's shop, which represents a major new addition this year. Shop credits are earned in small quantities every time the game is played, and these credits can then be spent to unlock additional players, classic international teams, stadiums, custom dribble challenges, and more. The additional players and classic teams are definitely worth unlocking, but the rest of the bonuses really amount to very little, so you'd be well advised not to waste your credits by unlocking the double speed matches feature, which, although vaguely amusing for about a minute, verges on unplayable. The master league mode is the game's best feature by far.
Winning Eleven 7 International features the requisite exhibition match, league, and cup competition modes of play, but like it predecessors, its best feature by far is the master league mode. If you're not familiar with the Winning Eleven series, the master league mode challenges you to take control of a mediocre team, which is composed of imaginary players. You're then charged with taking them to the top of the league by winning matches and by spending the points you're awarded, after successful results, on luring big-name players to your squad. This year's master league mode has been improved in a number of ways, and it now allows you to compete in any one of four European two-division leagues. The most significant additions to the master league are actually the new gameplay options that allow you to specify how challenging the transfer market is, how actively the CPU teams will look to improve their own squads, and how your players' fatigue will accumulate over time if they're not rested. The new options are, of course, in addition to those from previous incarnations that allow you to specify the length of matches, the difficulty level, and the stance of the crowd and commentary team.
The other major improvement to the master league mode this year is the option to search the game's entire database for players who have the attributes that you're looking to add to your team in your next big signing. It can be a slightly time-consuming process, but it's a lot quicker than the system used in previous games, which required you to check out every individual player's stats manually. Incredibly, many of the team and player names in Winning Eleven 7 International are even further removed from their real-life counterparts than in previous games. The game's editing tools can be used to correct all of the inaccurate information and can be used to alter the teams' flags and uniforms, but the process isn't a quick one and, unless you've got a copy of Championship Manager: Season 03/04 on hand, it's unlikely that many of you would easily be able to or would even bother to work out who all of the teams are-let alone all of their players.
The game doesn't have the true-to-life team and player names, but you can rename them to anything you like. The sounds made by the crowds in the game are actually quite impressive, particularly if you select the home and away stance option that results in them cheering for the home team but booing and whistling whenever the away side is in possession of the ball. The commentary, on the other hand, doesn't do an awful lot to improve upon that found in previous incarnations of the game. The English language TV commentary team of Peter Brackley and Trevor Brooking makes fewer mistakes than they've been known to make in the past, but they're still prone to repeating the same phrases over and over again throughout the course of a match. Until now, Winning Eleven 6 International was the best soccer game available for any game platform. The fact that KCET has managed to improve upon that game at all is a real testament to the development team's devotion, and the fact that Winning Eleven 7 International is so much better than its predecessor is a remarkable achievement.
If you're a fan of the series, you need to know that Winning Eleven 7 International is a worthwhile purchase-even if you own last year's game. And if you're one of the FIFA faithful, we'd be doing you a disservice if we didn't point out that there's never been a better time to switch teams.
Game or Patch Questions? Visit MAIN N E T W O R K Winning Eleven 7 International System Language Protection CD Cover: PC::: Index Game Fixes:. Game Trainers & Unlockers:. Related FileForums Posts.
Related Games. Get it Here!. Backup & Installation Notes. Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!. Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online. When this happens use the original EXE to play online, else you could find yourself banned from the game!.
When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!. Some original games do not work when a certain application has been installed, like DAEMON Tools. In most cases using a No-CD or Fixed EXE will solve this problem!. Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code!
More info in the!. If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!.
Linux slax. ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed! DEViANCE File Archive 26 KB - File Archive 2.1 MB Play Instructions:. Install the game - Full Installation. Replace the original WE7.EXE file with the one from the File Archive. Play the Game! ION File Archive 10 KB SEARCH GCW.
By Published Version tested PlayStation 2 Given that PS2 console games are region-locked, and that the average punter is very unlikely to have a Japanese console tucked under the telly, it seems fair at this point to bid a fond farewell to those of you with no prior experience of Winning Eleven. What you want is, which remains the pinnacle of footballing accomplishments in your local gaming shop, despite the efforts of 878,000 FIFA fans to convince us otherwise. Go and play PES3, and, by the time you can curl a Beckham free kick into the top corner every once in a while, you'll be in a position to appreciate why this one is better. That's because Winning Eleven 7 International - the Japanese vintage - is a fairly minor adjustment to the game we all bought at the end of last year.
And yet it's not the same as the American version, which is also called WE7 International thanks to Konami's confusing decision to market PES under the Winning Eleven banner in the States. What this is, to be completely clear, is a more fluid, responsive and balanced version of PES3 that you can only buy in Asia - with the option of menus and commentary in several different languages, helpfully including English, which makes the Master League mode a little bit easier to handle. With us so far? Then you won't mind if we lapse into dreamy approbation. Lucky strike. As we type this, see, the players of AC Milan are preparing to celebrate a monstrous 6-2 victory over Bayern Munich. As the final whistle blows - and, perhaps in deference to Sky Sports, the score graphic vanishes from the top of the screen - they will raise their arms aloft in exultation.
They will raise them to thank the lord for their good fortune. What they don't realise, though, is that we are their lords and masters, and that our thumbs are the mighty instruments that drove them to such a divine accomplishment. The score line, 6-2, is the sort of excitement that we've come to expect from end-of-season encounters between closely matched sides throwing caution to the wind for the sake of a few more points and climbing to 11th. To be honest, it is completely anomalous. You just do not win 6-2 in a Pro Evolution or Winning Eleven game. It's the stupidest way to introduce the game imaginable.
But, to us, it is indicative of something. It is indicative of the fact that Konami football games can still surprise us, because they themselves thrive on those occasions when we manage to surprise ourselves. When our thumbs carve out openings, and actually respond with the deftness and composure a real footballer would need with half a shot at goal, that's when Winning Eleven is at its most magical. 6-2 is a lucky result, and it's brilliant because it's genuinely lucky. The Showboat.
Our luck is one of the things that renders the Winning Eleven and PES games most worthy of your time. They are very hard for newcomers to get into, the presentation is extremely clumsy, there's no 16:9 mode, the players are guilty of moonwalking between animation frames here and there, and most of the clubs have stupid names (like this reviewer's beloved 'Merseyside Red'), but on the field it is, for want of a better expression, a completely different ball game to anything else.
These Konami footy games are games of almost-genuine football, where real tactics breed real opportunities, and you really feel the pain when you miss a gilt-edged chance. They are games where showboating can be a scrumptious sight to savour, but simultaneously they are games in which you can't just roam up and down the field with the ball at your feet. Ask Cristiano Ronaldo is that's realistic or not. They are games of sometimes-blistering pace and fluidity of movement, full of endless variation. Games in which you can pick between four different methods of passing the ball long, and where a double-tap dink of the keeper is a toggle rather than an obligation.
Vectorworks 2013. Games in which the players show a preference for a particular foot and get knocked off balance by charging defenders as they prepare to shoot, and have been animated in such a way that they generally move like their real-life counter-parts, even if they're still some way off resembling them up close. They are games full of footballing minutiae that you just can't find amongst the competition. You may still play other football games nine months after you buy them - perhaps for ten minutes after a trip to the pub - but how many of them still manage to surprise you after that long beneath your thumbs? Obviously this sort of depth makes it a bit difficult to get to grips with marginal updates like Winning Eleven 7 International, but equally this sort of fine poise means that even subtle changes - like those implemented in WE7I - can make a world of difference.
And, rather appropriately, this time it's a strict adherence to the game's, nay, the sport's core strengths, that makes this one that much more enjoyable than a game we were celebrating just six short months ago. Winning charms. One thing that's always been true of Winning Eleven and PES is that, if you put it under the microscope, cracks in the graphical engine start to appear. In WE7I more than ever, it's clear that in order to facilitate the smoothness of the action, KCET has been forced to sand paper over the mismatched running and shooting animations - particularly obvious if you keep an eye on the player's standing leg during replays.
But while some of our chums actually cite this as a flaw, we'd go so far as to encourage it, because it seems to us that it's this 'problem' more than anything that helps deliver such a fluid and responsive game - even compared to last year's iteration. (And if you want to get picky, we can point out plenty of things wrong with FIFA's replays.) Think about how good older sports games were - the top-down ones that barely had to worry about whether legs clashed in animation - and apply that to what you know about Pro Evo. Players are so much quicker to fire the ball out of their feet now.
If a ball comes to a midfielder on the halfway line at waist height, he can harness its momentum in mid-air by knocking it on to an advancing attacker with just one touch, often helping to craft an opportunity in the process. Rather like Heskey's touch that led to Liverpool's winning goal at Stamford Bridge a few months ago, for those who remember that. Passing is much zippier than previously, too, and, perhaps most encouragingly, shots from outside the area are a good deal more effective. Coupled with improved responsiveness all round, and the improved volleys PES3 was celebrated for, this means you can often crack 40-yard screamers goalwards and actually hold some hope of achieving something.
They even sail close to the posts, whereas previously they'd be hopelessly inaccurate, and every once in a while you just might get lucky. Sure, these long range efforts are probably no more or less likely to go in than they would be in real life, but they certainly get the pulse racing. Key advantages.
WE7I also fixes some of the balancing issues and subtler flaws that made PES3 rather frustrating at times. Referees seem to have a much better appreciation of the advantage rule, pulling the play back when a ball is spilt out of a foul and doesn't run for the advancing team. The refs also appear to have given up on handball again, which is a good thing. Handball decisions were ridiculously random in PES3, and if they are in here then we haven't seen them. It's also a lot harder to move up and down the pitch without passing. It was never easy, to be fair, but defenders seem to have less trouble catching up with attackers now - obviously with a few exceptions - and it's easier to shepherd advancing wingers out to the sidelines, forcing us to tone down our reliance on speed in the flanks to build opportunities. Regular followers of new PES and WE games will know that the first time you score in a new version is always something to treasure, and once again for the umpteenth year running it was a new look finish for us, with Heskey sliding in on the far post, his outstretched right boot connecting with Owen's low cross and slotting the ball past an Everton keeper.
We're not saying it's a new thing - one of the best things about PES is that you're never really sure, because there's just so much depth that you can't really say whether you're doing something different, or just seeing it for the first time - but it's indicative of just how vast and intuitive the game has become. It's actually aware of what you're trying to do. Oh, and they've got rid of that bloody annoying TV fuzz effect on the replays. We absolutely had to mention that one. Do I not like that! It's not all good news though. While PES3 was a largely 60fps affair, we've spotted a bit of slowdown creeping back in to WE7I at times; we're still saddled with various hard-coded quirks that Konami still hasn't got round to ironing out, like the invisible barrier around players when you're defending throw-ins; and despite all manner of tweaks, the goalkeepers remain largely unable to deal with looping headed shots.
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On more than one occasion in endless hours of football we witnessed a header slip almost through the hands of a prancing keeper and into the net. Looks great when it happens; feels terribly inconsistent when you look a bit closer. There are some ever so minor presentational adjustments though - it's quicker to turn the viewing angle left and right when you're taking a free kick, for example, and we'd swear blind the ball was never capable of showing this much sidespin on the bounce in PES3. Beyond all that though, faulting this is the usual practice of picking up on minor irritations that we've noted down during the course of play (something of a sport in itself). This week's moans include refs failing to caution players when they've already played the advantage, despite remaining rather heavy handed with their cards in other circumstances; the usual issue of players not running exactly where they were meant to in our mind's eye; and our anger at KCET's continued portrayal of Milan Baros as some form of Wes Brown look-alike. We also object to Harry Kewell's hair, although that's more of a general observation than a quirk of WE7I. Warrior cat games for pc.
This one goes to eleven Although Winning Eleven 7 International will sadly never make it out in Europe, what we're seeing here really does bode well for Pro Evolution Soccer 4, which will almost certainly appear towards the end of the year (even if Konami hasn't officially announced it at this point) as some manner of improvement over this. You can still argue that it's not realistic at all, and that all PES fans have become lazy zealots determined not to like what the competition is doing, but in the end your appreciation of Winning Eleven 7 International is a question of your ability to play football, plain and simple. If it doesn't feel like normal football, it's because you're always racing hell for leather trying to secure one more goal. It's the sort of game where you still yearn for goals even when you're 5-0 up in injury time. Some die-hards may not take to this version as fervently as we have, and we dare say there's plenty more in there we haven't been able to appreciate even over hundreds of matches, but in the end it's all a question of your own approach. With so many different ways to play it, what KCET has done this time is bound to foul it up for somebody, but as ever it's an adjustment that will make a positive difference overall. 9 / 10 Winning Eleven 7 International Tom Bramwell Konami returns with what's probably the eleventy-seventh game in its long running footy series.Ed 2004-03-25T09:00:00+00:00 9 10.